Since last week seemed to be taken up with 'unsort' and related bits and pieces, I thought it would be nice to get away from that for the coming week and do something new.
So, I plan to revisit a puzzle game I started coding up a couple of years ago. This time in Elixir, to help with the familiarity and because I haven't got tired of it just yet!
Puzzle games seem to fit very well with functional programming languages - there is a very good fit in that the puzzles usually translate very well in to the sort of well-defined mathematical problems that functional programming languages are very appropriate for.
I believe last time I played in this area I was using Haskell. Hopefully this time things might be a little easier.
[Image credit: Brent Danley]